Among those that can be defined teambuilding “frontier” are internet technologies that draw freely from the simulation games. Nothing extreme adventures , physical evidence or toys of society.
1. The teambuilding evolves.
The latest generation of teambuilding are designed as interactive business simulation game and result in the company’s business and its working groups. Their aim is to offer a different way of living for the everyday business look at things from another point of view, as it always happens with the recreational activity , sharing the experience with your team.
The success and usefulness of a team building measure in fact, precisely with these parameters : being able to lead the participants in the various activities by balancing their desire to emerge and get involved with the need to work in teams, and so achieve our common goals . The game brings out freely impulses and ideas and encourages everyone to find different ways to do things again in order to get better results.
2. Teambuilding 2.0
These motivational events of a new type , called “Team Building 2.0” – for their ability to interact in real time with the individual participants – are able to confer partial objectives to individuals or groups and reassembling them in a broader corporate mission by stimulating the contribution of all participants . Although the company does not always happen that way (we know very well) , the teambuilding training must really emphasize this key aspect : the whole of the work ordered and collaborative fruit of all participants to the team a result much greater than the sum of the work of individuals. If this notion enters the company’s culture and people, the teambuilding has achieved its goal and the experience becomes assets of the daily work. The teambuilding 2.0 leverages new technologies and virtual reality that they can create better to pursue the aim of always reinforce team spirit with training and possibly entertaining.
3. A great game without limits of space
The interactive simulations are made possible by specific applications artfully blended with popular social networking tools now in everyday use. Enable you to manage groups of 10 to 800 people and beyond, not only by customizing the scenery and activities , but also by coordinating and a little ‘ pilotandole interactively at different stages of team building. So are recreated artificially in the form of small game , the typical situations of everyday work and negotiation of information, team collaboration, strategy, action, problem solving, and so on.
Thanks to the availability of the mobile phone network and Wi -Fi in the major urban areas, interactive teambuilding 2.0 can now be done anywhere at any place and also with the participants very distant from each other. In addition, using mobile systems and acting in the virtual reality , do not impose physical activities, special skills or skill to be supermen . Even people with limited physical capacity or unavailable to certain “adventures” can carve out an important and satisfaction within your group!
4. The classic revisited teambuilding
Let’s take an example : try to imagine a teambuilding where it is required to achieve classic increase of capacity for problem solving and teamwork. With these new technologies, you can design any activity as an interactive game in which the company enters into a kind of treasure hunt built on a thriller screenplay . Becomes much more intriguing , and this helps the participation and involvement !
5. Let’s create!
Once shared the premises and objectives with the management company we are free to imagine it all: we can start long before the participants to immerse in the atmosphere of the game and of the mystery , lure them into virtual environments built specifically on your blog or social network , send some messages on mobile phones so that they form alliances aimed at solving a given problem using the technique of problem solving and the implementation of a flash mob . We can interact with individuals or with groups by sending messages or assigning new tasks , we can drive the individual situations making them emotionally positive or negative and dose interactively aids and difficulties, as if we were in a control room from which to move the pieces and modify the scenario . It ‘sa bit like shooting a film in which the actors to improvise believe , but we are familiar with all the background and final . The goal is to create an experience, an experience shared emotions and personal reflections to work during de- briefing.
What do you think? And ‘ sufficiently intriguing? If the answer is yes, in the next few articles I will tell you in detail some examples of script.